by Keith Kelly
“Resident Evil: Afterlife” is the 4th film
in a series based on a video game. I’m a firm believer in “one movie
based on a video game is more than plenty”-but Hollywood never seems
to listen to me.
I’ve never seen Resident Evils 1, 2 or 3, but I had to bite the
bullet and watch the latest installment since I was assigned to
review it for the Naperville Sun. I did, however, go with an open
mind-as all good critics should for any movie.
As you might expect, the action is pretty decent with lots of flips,
chops, slashing and bullet dodging. The sets and landscapes are
expansive and impressive-but I always wonder why the architects in
these kinds of films design so much wasted space in their ginormous
buildings. But Resident Evil: Afterlife really falls apart in the
script department. The plot and character development is almost
non-existent. It’s just “escape from the zombies” and “get even with
the bad guys”. Our main hero Alice, played stoically by Milla
Jovovich, and the other players have as much depth as, well, video
game action heroes-go figure. The main villain is just a bad
impersonation of Agent Smith from “The Matrix. No shades of grey for
this guy-he just exists to be evil.
Chapter 4 brings nothing fresh to the genre, other than a couple of
cool new zombie designs-which include a giant bad-ass zombie, and
some kind of gnarly mouth creature that pops out of some of the
upgraded zombies. They’re never explained, but I guess they’re part
of the ongoing genetic meddling that the Umbrella Corporation is
There were plenty of opportunities to uniquely utilize some “in your
face” action in this 3D film, but they mostly went wasted. Unless
you’re a die-hard Resident Evil fan-and their must be a bunch of you
since the film opened at #1, I say stay home and play the video game
I give “Resident
Evil: Afterlife”, directed by Paul W.S. Anderson, a grade of “C”.
Keith Kelly TV